Simulated learning studio

Build lessons your studentswalk throughexperienceplayreflect onenjoywalk throughnot just read.

SimChoices is a studio for making choose-your-own-adventure learning — branching stories, QR board games, interactive books — where every decision teaches something. Built for educators. No code.

In classrooms, lecture halls, museums & training rooms

SimChoices ›  The Ration Crisis  ›  Structure Preview Publish A
80% 5 blocks 4 connections Markdown
Narrative
The stores run low
Winter came early. The grain that should last till spring is already half gone…
imgvo
Choice60s
A fair share?
Two ways to divide what's left.
Challenge · riddle
The locked granary
scene art
1
Outcome
Everyone eats
Ending · 1 of 3
Media
The village map
chosen path
One studio, many classrooms K–12 teachers University lecturers Museums Corporate trainers
What you can build

One studio. Seven ways to make a lesson worth exploring.

Pick a format that fits your room — on paper, on a phone, or on screen. Every format shares the same branching engine underneath, so what you author once can travel anywhere.

QR Board Game

A physical board where every square hides a QR code. Players move a token, scan, and unlock the activity living there.

2–4 hrs AI assist
ClassroomsMuseumsTeam events
Players gathered around a laptop, pointing at the screen together
QR Board Game

Turn any topic into a race across the room — players move, scan, and unlock what's hidden on each square.

Start with this
Two people leaning into a laptop together

Multi-Grid Board

A phone-companion grid. Tap tiles to trigger activities, races and reveals — no printing required.

1–3 hrs AI assist
Team gamesOnboardingTrivia
Two people leaning into a laptop together
Multi-Grid Board

A tap-to-play grid that runs on any phone — no printing, no setup, instant energy in the room.

Start with this

QR Interactive Book

A printed book where pages carry QR-launched enrichment — audio, video, a riddle, a gallery — right beside the text.

1–2 hrs AI assist
Picture booksField guidesMuseums
A student in headphones reading on a screen
QR Interactive Book

Print a book that talks back — every page hides audio, video and a puzzle just a scan away.

Start with this
Two people mapping out a plan on paper beside laptops

CYOA Book

Choose-your-own-adventure in print. Choices become page references — "turn to page 14" — or QR codes that launch the next scene.

2–4 hrs AI assist
SchoolsEthics trainingReading practice
Two people mapping out a plan on paper beside laptops
CYOA Book

Hand students a book where their choices write the ending — every reader takes a different path.

Start with this

Linear Story

A sequential narrative with embedded choices, media reveals and inline activities — the fastest way to start.

30–90 min AI assist
EducationOnboardingTraining
A team workshopping a scenario around a laptop
Linear Story

The fastest way in — a guided story with choices and reveals built in. Live in 30 minutes.

Start with this
Educators collaborating around laptops

Non-Linear Story

A branching world with multiple endings, loop-backs and hidden outcomes — for when the choices really matter.

3–8 hrs AI assist
Ethics simsRole-playSimulations
Educators collaborating around laptops
Non-Linear Story

A branching world with hidden endings and consequences that actually matter — for when the choices count.

Start with this
How it works

From a blank page to a published world — one guided path.

SimChoices walks you through eight stages. You bring the idea; the studio handles structure, assets, checks and delivery.

01

Type

Choose a format — a board game, a book, a branching story, or your own custom mix.

01

Pick your canvas

Board game, book or branching story — choose the shape your lesson takes.

02

Seed

Describe your topic, age group and goal. Start from a prompt or a blank canvas.

02

Plant the idea

Topic, age group and goal — start from a prompt or a blank page.

03

Structure

Lay out scenes, choices and outcomes on a visual map you can rearrange.

03

Map every branch

Arrange scenes, choices and outcomes on a map you can rearrange.

04

Activities

Drop in riddles, timers, quizzes, media reveals and team challenges.

04

Make it interactive

Riddles, timers, quizzes and reveals drop into any scene.

05

Assets

Generate or upload artwork, voice and audio that match your chosen style.

05

Bring it to life

Generate or upload art, voice and audio that match your style.

06

Validate

Catch dead ends, unreachable scenes and missing alt text before anyone plays.

06

Zero dead ends

One pass flags orphaned scenes and missing alt text before launch.

07

Test

Play it through yourself in a live preview on phone, tablet or screen.

07

Play before you ship

Run it yourself in a live preview on phone, tablet or screen.

08

Publish

Share a link, print the board, or hand out QR codes. Then watch it learn.

08

Go live anywhere

Share a link, print the board, or hand out QR codes.

Inside the studio

Everything you need to make a choice mean something.

Assets, on demand

Art, voice and sound that match your world.

Pick a visual style once — storybook, pixel, cinematic, hand-drawn — and SimChoices generates characters, locations and narration that stay consistent across every scene. Or bring your own; the studio adapts.

  • Style presets keep characters consistent
  • Narration & ambient audio in a click
  • Upload your own art any time
SimChoices ›  Assets  ›  Character Generate all
Storybook Pixel Cinematic Hand-drawn
Character seed 4821 the lantern-keeper · storybook
An old keeper with a brass lantern, kind eyes
consistent across 12 scenes narration ready + ambient score
Branching engine

Map every path on a canvas you can see and steer.

Drag scenes, draw choices, and watch the whole story take shape as a living map. Loop back, hide outcomes, gate a path behind a riddle — the structure stays legible no matter how complex it gets.

  • Visual node map with live connections
  • Multiple endings, loop-backs & gates
  • Tag choices to track what students value
SimChoices ›  The Toll Road  ›  Structure M
100% 12 blocks 14 connections Markdown
Narrative
Crossroads
Choice
Speak or pass?
Riddle · gate
The toll bridge
Media
The herald
Outcome
A new road
Outcome
Turned back
if solved
Validation

Catch every dead end before a student does.

One pass scans your whole experience for the things that quietly break a lesson — orphaned scenes, choices that lead nowhere, images without alt text, audio with no fallback. Fix them with a click.

  • Unreachable & dead-end detection
  • Accessibility & alt-text checks
  • Nothing publishes with a loose thread
SimChoices ›  The Ration Crisis  ›  Validate Re-run
92
Almost ready to publish

23 checks passed · 1 needs a look before you share

All 12 scenes reachable12 / 12
No dead-end choices0 found
Image missing alt text“The locked granary”Fix
Audio has a text fallback3 / 3
Every ending is reachable3 / 3
Analytics

See which choices your students actually make.

Once it's live, SimChoices shows you where players paused, which paths they took, where they dropped off and which endings they reached. Turn a single lesson into something you refine every term.

  • Path & choice distribution
  • Completion & drop-off by scene
  • Anonymous by default, classroom-safe
SimChoices ›  The Ration Crisis  ›  Insights Last 30 days
128
Plays
87%
Completed
6:12
Avg. time
First choice · where the class split
Ration what's left64%
Send a scout out28%
Do nothing8%
3
Everyone eats 52% A hard winter 28% The stores fail 20%
In the room

Built by educators. Played by everyone.

From the staff-room table to a student's phone — SimChoices fits the way real classrooms already work.

Three educators laughing together around laptops as they build a lesson
Co-design Built together in an afternoon — no code, no IT ticket.
A student in headphones playing through a lesson on a laptop
Played on any phone
A team workshopping a scenario around a laptop
Workshop Sketch a scenario with the whole team.
Two people mapping out a plan on paper beside laptops
Structure Map the branches before you build a thing.
Book a demo

Let's build something your students will remember.

See SimChoices with your own curriculum. We'll walk you through the studio and help you map your first experience in 30 minutes.

No setup · Free for individual educators · Bring your own curriculum