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Help centre

How can we help you build?

Guides, answers and walkthroughs for every stage of the studio — from your first scene to publishing day.

Topic 01

Getting started.

How do I create my first experience?

Sign in, open the studio, and create a new project. The studio walks you through eight stages in order: Type, Seed, Structure, Activities, Assets, Validate, Test and Publish. You start by picking one of the seven experience types, then Seed gives you a first draft to shape. Most people have something playable within half an hour, and everything the studio produces stays fully editable afterwards.

Which experience type should I pick?

There are seven: QR Board Game, Multi-Grid Board, QR Interactive Book, CYOA Book, Linear Story, Non-Linear Story and Custom. A Linear Story is the fastest way to something playable — one path with choices and activities along it. Pick Non-Linear when you want real branching and multiple endings, a board type when the room itself is part of the game, and a book type when you want a printed artefact. Custom is a blank slate with every block type and no scaffolding.

What are the eight studio stages?

Type picks the format. Seed produces your starting draft — from an AI brief, from material you paste in, or blank. Structure is where you build and connect the blocks of your story. Activities is where you write each block's content, and Assets is where images, audio and video live. Validate checks the whole thing for problems, Test lets you play it through, and Publish turns it into a play link, file or print export.

Do I need to know how to code?

No. The studio is entirely visual — you build the story on a drag-and-connect canvas, write content in a rich-text editor, and publish with a click. There's nothing to install and nothing to host: SimChoices produces the play link and the export files for you.

Topic 02

Branching & structure.

What's the difference between linear and non-linear?

A Linear Story follows a single path from start to finish — players still make choices and do activities along the way, but everyone travels the same route. A Non-Linear Story branches: choices open different paths through the story, and different players reach different endings. Pick linear when you want a guided narrative that's quick to build; pick non-linear when the decisions themselves are the lesson.

How do I build and connect my scenes?

The Structure stage is a drag-and-connect canvas. Each scene is a block you can drag anywhere; drawing a line from one block to another creates a choice that leads there. For the two book types, Structure is an ordered page list instead — you arrange pages in reading order and the book's numbering follows automatically.

Can I change the structure after the AI seeds it?

Yes — everything the Seed stage produces is an ordinary, fully editable draft. You can add and delete blocks, redraw choices, rewrite any text and change endings freely. Seeding just saves you the blank-page start; it never locks anything in.

How do choices work in a printed book?

In a CYOA Book, each choice becomes a page reference — "turn to page 14" — or a QR code that jumps the reader to the next scene, and in a QR Interactive Book pages carry QR-launched extras beside the text. You author the branches exactly as you would on screen; the print-ready PDF export resolves the references for you when you publish.

Topic 03

Assets & AI.

Can I upload my own artwork instead of generating it?

Yes. You can upload your own artwork, audio and video in the Assets stage and assign it to any block, up to 10 MB per file. Uploaded and AI-generated media mix freely in the same project, so you can illustrate the key scenes yourself and generate the rest.

How does AI keep my characters looking consistent?

The studio keeps a reference library for your project's characters and locations. When you generate a new image, the AI works from those references, so the same character keeps their face, hair and clothing from scene to scene instead of being reinvented each time. Add a character to the library once and every later image of them stays visually consistent.

Can the AI generate audio or video?

The AI can generate images and audio narration for your blocks. Video is upload-only — if you want video in a scene, bring your own file (up to 10 MB) and assign it in the Assets stage. Uploaded audio works the same way if you'd rather record your own narration.

What can the Seed stage start from?

Three things. Write a short brief and the AI generates a first branching draft from it; upload or paste your own material — a chapter, a case study, lesson notes — and the studio structures it into scenes; or skip both and start blank, building every block yourself. Whichever mode you choose, the result is fully editable.

Topic 04

Validate & test.

Why won't my experience publish?

Almost always because Validate has found something that would break the experience for a player: a dead end a path can't escape, a block nothing connects to, or media that's missing where a scene expects it. Open the Validate stage, work through the flagged items, and publish again. Each flag points at the exact block involved, so fixes are usually quick.

What does validation actually check?

Validation reads your whole structure before you publish and flags dead ends, unreachable blocks and missing media. It's the safety net that catches the branch you forgot to finish or the scene you disconnected while restructuring — before a student finds it mid-lesson.

How do I test my experience before sharing it?

The Test stage lets you play your experience inside the studio exactly as a player will see it. Play it through more than once and deliberately take different choices each time — it's the quickest way to feel whether every branch earns its place, and to catch wording you want to tighten before the link goes out.

Topic 05

Publishing & sharing.

How do I share my experience with players?

Publishing gives you a shareable play link — send it, project it or put it behind a QR code, and anyone with the link can play in their browser. Players don't need accounts. You can optionally have the link ask each player for their name; otherwise sessions are anonymous.

How do I print and place QR codes on a board?

For board and book types, SimChoices generates the QR codes for you — one per square or page. Print them, place each code on its square on the physical board, and playtest with your own phone before the room fills up: scan each code once to confirm it opens the right activity. Players then just move, scan and play.

Can my experience work offline?

Yes — alongside the play link, Publish can export your experience as a standalone HTML file. It's a single self-contained file that runs in any browser without an internet connection, which makes it ideal for rooms with unreliable wifi or for archiving a finished project.

Can I print my experience as a real book?

The two book types — QR Interactive Book and CYOA Book — publish to a print-ready PDF. Page order, numbering and choice references all come from the structure you built, so the printed book always matches what you authored in the studio.

Topic 06

Insights & data.

Is student play data anonymous?

By default, yes. Players don't need accounts, and a session records the choices made and whether the experience was completed — nothing more. If you want names on results, you can set the play link to ask each player for their name before starting; leave that off and sessions stay anonymous.

What data do I get back from a session?

Each session records the choices a player made and whether they completed the experience. You can export all sessions as a CSV to review in a spreadsheet — which paths the group took, where players stopped, and how each ending was reached.

Can I score choices for assessment?

Yes — scoring is optional and per choice. Attach a score to the choices that matter and leave the rest unscored; sessions then carry the resulting totals, and the CSV export brings them out for marking or moderation. If you never turn scoring on, the experience simply plays as a story.

Still stuck?

Our team includes former teachers. Send us a message and we'll help you get your experience over the line.

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