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Accessibility

A lesson nobody is left out of.

Learning experiences should reach every student — including those using a screen reader, a keyboard, captions, or a translated page. Accessibility isn't a setting in SimChoices; it's built into the way you author.

Built in, not bolted on

What every published experience gets for free.

Alt text is required

Validation won't let you publish an image without a text description. Every visual has a spoken equivalent for screen-reader users.

Audio always has a fallback

Narration and ambient sound carry a text transcript, so an experience never depends on a student being able to hear it.

Full keyboard navigation

Every choice, activity and control is reachable and operable without a mouse — with a visible focus ring that meets contrast guidance.

Readable contrast

Themes ship with text and interface contrast that meets WCAG 2.1 AA, and the player respects the reader's reduced-motion preference.

Translation-ready

Text is real, selectable content — not baked into images — so browser translation and language tools work straight out of the box.

No time traps

Timed challenges are optional and extendable, so a countdown is never the thing that stops a student from finishing.

WCAG 2.1 AA — our standard

We design and test the player against Web Content Accessibility Guidelines 2.1, level AA.

Target: AA

Our commitment

Accessibility is never "done" — it's something we keep working at. We test with keyboard-only navigation and popular screen readers, we build new features to meet AA from the start, and we treat an accessibility bug as seriously as any other.

Found a barrier?

If something in SimChoices — or in an experience you're playing — gets in your way, please tell us. We aim to respond to accessibility reports within two business days and to fix confirmed issues as a priority.

Report an accessibility issue →