Build a branching narrative — an interactive zine, an audio-walk, a choose-your-path comic — without touching code. Bring the words and art; SimChoices wires the choices, reveals and endings.
Interactive fiction usually means fighting a game engine. SimChoices is built for storytellers, not engineers — lay out scenes on a visual map, drop in your art and audio, and publish a piece readers actually play through.
Story mapped, not coded
A choose-your-path comic or story your readers play through, with art and choices on every page.
A location piece where each scanned spot plays a scene — a self-guided narrative through a real place.
A playable teaser for a film, album or brand that audiences explore instead of scroll past.
Start with a simple premise: a stranger hands you a sealed envelope and disappears. Build outward from there. Branch the story at key decision points, letting each choice lead to a different tone, character, or outcome.
Record short pieces of audio tied to real places — a street corner, a park bench, a doorway. Drop a QR code at each one and let listeners walk your story through the city, scene by scene.
Take the opening of your novel, comic or game and make it playable. Let readers make the first big choice themselves — then end the teaser right where they'll want the full story.
Bring a story you've been meaning to make interactive. We'll help you map it into a playable piece in 30 minutes.