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For creatives

Tell a story your audience steps inside.

Build a branching narrative — an interactive zine, an audio-walk, a choose-your-path comic — without touching code. Bring the words and art; SimChoices wires the choices, reveals and endings.

Why it works

You write the world. It does the plumbing.

Interactive fiction usually means fighting a game engine. SimChoices is built for storytellers, not engineers — lay out scenes on a visual map, drop in your art and audio, and publish a piece readers actually play through.

  • Branching, looping and hidden endings without code
  • Bring your own illustration, voice and soundtrack
  • Ship as a link, a printed QR zine, or both
paths
Branch as far as the story goes
1 link
Share the whole piece anywhere
A creator mapping out a branching story on paper Story mapped, not coded
In the studio

Three ways creatives put it to work.

An interactive zine

A choose-your-path comic or story your readers play through, with art and choices on every page.

An audio-walk

A location piece where each scanned spot plays a scene — a self-guided narrative through a real place.

A promo or portfolio piece

A playable teaser for a film, album or brand that audiences explore instead of scroll past.

Imagine one

See how creatives can tell stories with SimChoices.

The Forking TaleFiction · non-linear

Start with a simple premise: a stranger hands you a sealed envelope and disappears. Build outward from there. Branch the story at key decision points, letting each choice lead to a different tone, character, or outcome.

The Sound WalkAudio · QR trail

Record short pieces of audio tied to real places — a street corner, a park bench, a doorway. Drop a QR code at each one and let listeners walk your story through the city, scene by scene.

The Playable TeaserPromo · linear

Take the opening of your novel, comic or game and make it playable. Let readers make the first big choice themselves — then end the teaser right where they'll want the full story.

Free for individual creators

Publish your first piece this week.

Bring a story you've been meaning to make interactive. We'll help you map it into a playable piece in 30 minutes.